Devlog
- January 06, 2020 by Nihil Aleph#mobile, #ios, #android, #puzzle, #physicsFor some time I've been thinking that it actually be more convenient for people to play this game on a mobile phone (and it would seem to be quite appropriate), and now I decided to start working on i... Continue reading
- December 01, 2019 by Nihil Aleph#godot, #puzzle, #ludum-dare, #physics, #neonA new update has arrived! After some playtesting with random people, I decided to make a small patch for the game! What's new? Confirmation before returning to title screen Added Enter as valid key fo... Continue reading
- September 14, 2019 by Nihil Aleph#positron, #godot, #puzzle, #neon, #postmortemWelcome to the Positron Dev Log! And so, as this projects comes to an end, I write my last entry for this devlog, at least for now. Of course, this means a Postmortem! So let's get to it! What went we... Continue reading
- September 14, 2019 by Nihil Aleph#godot, #puzzle, #neon, #release, #ludum-dareAnd with this update, I consider the game complete! While I consider it complete, I might do future updates, but for now, this is the final version of the game! What's new? All 4 worlds complete Sourc... Continue reading
- September 07, 2019 by Nihil Aleph#godot, #neon, #puzzle, #music, #bgm, #soundtrack, #composition, #electronic, #edmWelcome to the Positron Dev Log! So, I said I was burnt out previous week, but I didn't imagine I was going to feel like dying. So I decided to really take it easy and rest for the week. But now, back... Continue reading
- August 24, 2019 by Nihil Aleph#godot, #neon, #graphics, #gauss, #blurWelcome to the Positron Dev Log! With most of the foundation ready, development seems much smoother now, with less work required to achieve what I want. This is specially good since I *am* starting to... Continue reading
- August 01, 2019 by Nihil Aleph#prototype, #hello-world, #godot, #ludum-dareThe first version of the game is online! Since the engine was changed from the original Ludum Dare submission, I've been taking my time to translate the gameplay to Godot, as well as trying to establi... Continue reading